Newbie Quick Start Guide



  1. SERVERS

    TLP servers do require AllAccess (subscription).
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    EQUIPMENT
    • Collect and buy Defiant armor and weapons from The Bazaar and by killing mobs.
      All mobs do drop them randomly and their level does define which tier (crude, simple, rough, etc.).
      So you can get much better defiant gear when you kill even, yellow and red cons.
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    • Check out Franklin Teek's daily tasks in PoK for belt, shoulder and back item rewards.
      There are also a few weapon quests in Blightfire Moors. The tutorial quests in the mines do also
      reward equipment including a weapon and a charm item. Also check out the spells from the
      tutorial vendor because one for each class is only accessible there.
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    Crescent Reach
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    Weapon quests:
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    Level 1+
    • Boawb's Jealousy (Simple Consigned weapon, Simple Consigned shield, belt, clicky mask !)
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    Level 10+
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    Blightfire Moors
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    Weapon quests:
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    Level 25+
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    Level 27+
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    Level 32+
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    HOTZONES

    Augmentations do randomly drop there. The zones do also offer an experience bonus.
    This does not mean that they do offer the best possible experience ratio per mob.
    Some of those zones are included in Franklin Teek's daily tasks (PoK) that do get
    rotated monthly.

    Zone - Min level - Max level
    • Lake of Ill Omen - 1-30
    • Paludal Caverns - 7-25
    • Upper Guk - 7-30 (negative faction hits)
    • South Karana - 15-35 (Aviak tree from 18-24)
    • Stonebrunt Mountains - 15-40
    • Nedaria's Landing - 17-35
    • Blightfire Moors - 15-45
    • Solusek's Eye (Solusek A) - 19-45
    • Crypt of Dalnir - 27-37
    • Great Divide - 28-55
    • Emerald Jungle - 30-45
    • Stone Hive - 30-50
    • Scarlet Desert - 30-50
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    Adventure Spots

    Adventures and expeditions do require a minimum of two player characters and one mercenary !

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    Boxing

    Definition:
    The window of the game client is called a box in EQ. Boxing is the ability to use more
    than one player character (game client / account) on the same server at the same time.
    A player that is boxing is called a boxer and a bundle of such player characters is called
    a boxer group.

    Abbreviations:
    CC = Crowd Control
    Charm = The caster can control an enemy (NPC or PC) like a pet.
    DPS = Damage per second / A class that is doing much damage per second.
    DS = Damage Shield
    Evac = Does quickly port the group to the safe spot of the zone.
    Haste = A buff that does increase the melee speed/DPS.
    IvU = Invis vs Undead
    MEZ = Mesmerize (putting a mob to sleep)
    Ports = Teleportation spells that do offer quick travelling to some firm zone locations.
    Puller = A player that does aggro and lead mobs (NPCs) to a spot / group / raid.
    proc = A spell effect that does get randomly triggered. Proc = proceed.
    Snare = Does reduce movement speed which is good for fleeing mobs or to escape.

    Color legend:
    Blue = Available
    Orange = Available but weak or limited

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    Slowing class comparison

    Bard:
    Best puller, descent CC (charm or mez, snare), good DPS, best haste because
    of overhaste songs, mana and HP regen songs, does need melee positioning.

    Enchanter:
    Best CC, best mana regen, two auras for all kind of bonuses, moderate DPS,
    good puller.

    Shaman:
    Great melee and HP regen buffs, strongest slow spells, second best DoTs (good DPS),
    second best heals, descent CC by root, average puller.

    Beastlord:
    MNK/SHM hybrid but basically a good melee DPS pet class that does need positioning,
    poor CC, does receive FD AA at higher levels but is still a weak puller. A balanced and
    easy class with no outstanding abilities.

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    Duo boxing

    Do not use two or more melee classes (ROG, BER, MNK, WAR, PAL, SHD, BST)
    as this would be inefficient and much work.

    For best results you need a tank and a damage dealer (DPS class).
    Let a merc be the main healer as playing a healer is difficult, especially for boxing.
    Backup healing is good to have tho. Many combinations are possible.
    Some are more defensive and might kill slower while other combinations can kill
    or travel faster.

    The tank can be a WAR, SHD, PAL or a pet class. Magician and necro are fine
    while the beastlord pet is weak at lower to medium levels even with slowed mobs,
    but it does get stronger after that.

    You want to have snare, slow and root/mez/charm in your group for crowd control.
    A bard can do all but root and can even single pull.

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    Easy difficulty


    SHD + SHM
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    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, basic foraging, picklock, invis, IvU
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    Tons of buffs but is not the best duo for pulling and CC. The duo has medium to high DPS.

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    PAL + DRU
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    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, foraging, picklock, invis, IvU
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    DRU does receive mass snare/root and both have the aggro reducing lull/harmony spell
    lines for easier pulls. Very defensive duo as both classes are good backup healers but
    does lack slow and haste. DRU can mez and charm animals (and plants at lower levels).
    DRU can be replaced by a RNG for more DPS and Earthcaller (melee proc) slow but
    does have less CC and support. The duo has low DPS.

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    Medium difficulty


    WAR + BRD
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    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, foraging, picklock, invis, IvU
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    BRD is the best puller, WAR is the best tank. Pretty straightforward with single pulls but
    does lack advanced CC. The only listed duo that can open locked doors for rather low
    level zones like Old Sebilis, Ssra and Vex Thal. The duo has medium DPS.

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    High difficulty


    MAG + ENC
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    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, basic foraging, picklock, invis, IvU
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    Two pet classes with many buffs and auras. Very versatile duo that can handle nearly
    all situations with great mana regen. Mage pets do become good tanks at medium
    and higher levels. The duo has medium DPS.

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    NEC + BST
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    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, basic foraging, picklock, invis, IvU
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    Two pet classes. Not the best duo for pulling and CC but can offtank mobs and heal
    their pets. NEC can mez and charm undeads (only) and can grant the mana hungry
    BST some of it's mana. The duo has high DPS.

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    Trio boxing

    You need three core roles: Tank, DPS, CC + puller. One merc will do the healing
    as it is very uncomfortable to box a main healer.

    Here a setup that I do call the "Slacker Travel Group". As you can see at the blue tags,
    about everything is covered.

    snare, slow, haste, root/mez/charm, evac, ports, DS, tracking, foraging, (picklock), invis, IvU
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    Tank: Magician - Earth pet wil be a beast above lvl 100 when having much pet AAs.
    The magician is also DPS, has CotH, the best DS and pet toys. More comfortable to
    play than a plate tank (positioning). Can pet pull and can summon Worlu's Windcloak
    at lvl 71 which does grant SoS (advanced Invis + IVU). Combined with CotH this is nice.
    Each class can also drink Potion of Unlife Awareness.
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    CC: Enchanter or bard. Bard is by far the best puller but does need melee positioning.
    Does also speed up travelling and has picklock (not needed in end game on live servers),
    tracking and foraging.

    Enchanter has IvU and best CC and best group mana regen, auras like the powerfull
    Twincast Aura at lvl 84, and buffs. Boxing two pet classes can be annoying when one
    is a magician even that there are synergy effects.
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    DPS: Druid if you want travel options, best foraging, tracking, emergency healing,
    additional CC and evac. Also a great class if you focus on quests and progression.
    Does receive fire and cold DD proc auras.

    Necro would offer more DPS than the druid and can offtank adds, but has not many
    usefull extra tools for boxing. IvU is usefull.
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    Healer: Cleric mercenary